Monday 19 September 2016

Gamification of the aviation sector

Restructuring IT systems in the aviation sector requires cross-disciplinary collaboration between experts from different organisations and countries. This isn't easy. Can help be found in the world of computer games?

The use of games mechanics for purposes other than pure entertainment is called gamification. In recent years the method has been used in different settings to boost user involvement and motivation linked to a variety of activities.
"In its simplest form this may just be hype, such as awarding points for things like filling out your time sheet before the weekend," says SINTEF researcher Erlend Andreas Gjære. "But our focus is on quite a different track," he says.
Together with researchers from Italy and Germany, Gjære and his colleagues at SINTEF are going to find out how aspects of games technology can be applied in a context somewhat out of the ordinary. Specifically – how to achieve the best possible adaptive solutions to changes in information security, safety, economics and organisation in the aviation sector.


Socio-technical changes

Europe's airspace capacity is at breaking point and we need better IT systems to manage this growth. Such systems may include those for air traffic control, baggage handling, communication between aircraft and flight schedule planning. But the changes are just as much about socio-technical considerations as they are about technical systems. All IT systems have an effect on people and operational factors.

Read More@ http://phys.org/news/2016-09-gamification-aviation-sector.html

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